You're fighting
a digital war.
Your servers are constantly under a barrage of floods. That's where Terabit steps in, with our Surgical Precision DDoS Mitigation.
Every packet.
Inspected.
Traffic is received through our global network and analyzed through four different mitigation systems designed by Terabit engineering. Malicious traffic is rejected, downtime is avoided.
Volume Inspection
Volumetric floods absorbed across 400+ Tbps of upstream capacity before they reach our network. Junk traffic is dropped at the edge.
Protocol Validation
Stateful inspection validates every connection. Malformed packets, spoofed sources, and protocol violations are dropped.
Stateful Filters & Firewall
Deep packet inspection understands 150+ game protocols. Per-game filter profiles distinguish real player traffic from spoofed packets.
Clean Traffic Passed
Cleaned traffic is passed to your server.
We speak your
game's language.
Generic DDoS protection treats game traffic like any other UDP stream. We understand the actual protocols -- so we filter with zero false positives.
Our filters understand Source Engine queries, Minecraft connections, FiveM traffic, and 150+ more game protocols at the byte level.
Each game gets its own filter profile. Rust traffic isn't filtered like Minecraft traffic -- because they're fundamentally different protocols.
Legitimate players are allowed through.
New attack vectors appear daily. Our filters learn from every attack across our entire network and adapt automatically.
Total Insight.
See everything.
We don't believe in black boxes. You get full visibility into what's happening and full control over how we respond.
Watch attacks as they happen and see what rules are triggering.
Let us know what game you're after, and we'll work on a filter for it.
Control firewall rules and filters for your IPs in real-time.
Get notified the moment an attack starts. Discord, webhook, email -- your choice.
Built to absorb
anything.
Our network spans 13+ points of presence across 4 continents. Every PoP runs the full filtering stack independently.
Need more capacity? We add it. Our architecture scales linearly without redesigning the stack.
Every component has a hot standby. Hardware failure doesn't mean downtime for your servers.
Traffic automatically routes to the nearest scrubbing center. Minimum latency, maximum resilience.
What sets us
apart.
Every feature built for one purpose -- keeping your servers online and your players connected.
Deep packet inspection for every major game engine. We don't guess -- we understand the traffic.
Always-on filtering. No spin-up time, no waiting for an engineer. Attacks are handled instantly.
We never drop all your traffic to stop an attack. Surgical filtering means players stay connected.
No surge charges during attacks. No bandwidth penalties. No surprise invoices after an incident.
Every game gets its own filter profile. Rust traffic isn't filtered like Minecraft traffic.
Control firewall rules and filters programmatically. Integrate with your existing tooling.
Watch attacks live. See what's being filtered, what rules are triggering, and adjust on the fly.
Need a filter for a specific game or workload? Our team builds custom profiles, usually within 24 hours.
Do you need protection for your whole network?
Click here for available optionsFrequently asked questions
Need more help? Contact support
Most providers use simple volumetric filtering or blackholing -- they drop all traffic to your IP during an attack. Terabit inspects every packet through a multi-layer pipeline that includes game protocol intelligence, behavioral analysis, and custom filter rules. Legitimate players stay connected while attack traffic is surgically removed.
With remote mitigation, traffic routes through the nearest PoP -- typically adding less than 1ms of latency. With on-premise deployment, there's zero added latency since filtering happens in your own data center. Either way, your players won't notice a difference.
Detection and mitigation happen in under one second, fully automatically. There's no manual intervention required and no waiting for an engineer to respond. Our filters are always-on -- they don't need to "spin up" when an attack starts.
We support 150+ game protocols including Minecraft, Rust, FiveM, ARK, Source Engine, Unreal Engine, Squad, Valheim, and many more. If your game isn't listed, we can build a custom filter profile -- usually within 24 hours. Our protection also works for non-gaming workloads like web servers, APIs, and VoIP.
No surge pricing, ever. You pay a flat monthly rate based on your clean traffic bandwidth. When an attack hits, you don't pay more. No bandwidth penalties, no overage fees, no surprise invoices after an incident.
Surgical protection.
Zero compromises.
400+ Tbps of capacity. Stateful game filtering. Full control. Get protected before the next attack hits.
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